My best attempt to track down the original creator of this image came up inconclusive, but there’s a strong chance that credit for this picture goes out to BBC. Or Mother Nature. Or a space agency of one sort or another. Or an artist, you know, like the kind who render images like these for fun. Either way.
I’ve been sitting on a lot of ideas pertaining to the story I’ve been working on called Elyen for a long time now, but in all this time, I’ve hardly shared any of the details publicly. This is my first major disclosure of some of the bits and pieces I’ve got going on so far, starting first with the setting.
Much of Elyen toys with the idea of parallel universes/multiverses. In fact, Elyen is the name of a particular(ly large) multiverse, within which the characters will end up doing a great deal of sight-seeing. At the heart of Elyen is the planet Drendast, serving as a the primary hub between universes.
Drendast is a mega water-planet forged in the ether eons ago. It is absolutely massive. It originally sported no less than 12 super-continent sized landmasses called Subworlds spread evenly across its surface and separated by unfathomable distances of sheer ocean. It is so huge that rather than orbiting around a star, it had three of its very own sun-sized stars orbiting around it, ensuring a perpetual state of day light .
Had, was the operative word. Around ten thousand years ago or so (according to the few surviving historical records), one of the suns orbiting around Drendast came crashing down, causing massive devastation in its wake. But rather than destroy the planet outright, Drendast happened to be SO huge that it absorbed the worst of the impact without crumbling apart or evaporating away. Many myths abound to this day attempting to explain the cause of the judgement that reigned down from the heavens that fateful day.
Originally, the three suns were Tropreus, Neora and Selah. Now, only Selah and Neora remain.
Originally, Drendast had 12 thriving Subworlds. Now, a full third of them have either been rendered uninhabitable, or were vaporized completely.
Much of the action in the early stages of the story will take place on one of the remaining Subworlds called Sarenalis (Ser`n`AY`liss). Before the Fall of Tropreus, there was never (or very, very seldom?) any night fall. Like on most Subworlds, many of the creatures which evolved there had the benefit of being photovorus (light-eating).
There was certainly enough sunlight to power all of creation indefinitely when all three stars circled the world. However, since the Fall, all life became a struggle. Sarenalis was one of the Subworlds least affected by the Fall since it was located on the complete opposite side of the planet from where the impact took place. Still, great suffering occurred there as much as anywhere else where the night touched.
Once great and peaceful creatures took to predation and killing all in order to survive in the face of scarcity and chaos. Civilization fell into disproportionate states of disarray. Many advances in medicine and technology were lost. Most importantly, the Subworlds, which were once connected to one another by a series of ethereal channels (often mistaken for wormholes by outsiders) called Conduits, were now completely isolated. The oceans between Subworlds were simply too vast to ever cross using most surviving conventional methods of transportation of the day.
Geographic separation began to take its course. At the height of Drendain evolution in the day was a humanoid race known as the Sævanii. Ever since the Fall, the separation between Subworlds forced the original Sævian line to branch out and become distinctly new entities.
Now, nearly ten thousand years following the calamity that Tropreus brought down, the Conduits have slowly begun to repair, re-establishing the links between the remaining Subworlds, but more than that, re-establishing the links between Drendast and the now-wild external multiverse at large. Mighty airships have also begun to make an appearance, slowly replacing reliance on the Conduits as the only way to get around the planet.
Many creatures have begun to adapt to the new nightfall conditions, even making sense of the star-and-constallation-filled night skies for the first time in all recorded Drendain history. New ecological niches have begun to mature. Balance and vitality were slowly being restored to the planet.
However, a new element began to materialize in the natural world still very much under-repair: Ambition. Can the devastated people of Drendast survive this strange new drive emerging from among them to carve out a competitive way of life for themselves so soon after their world was nearly destroyed?

