Drendast, Part 1: The Big Picture

Image

My best attempt to track down the original creator of this image came up inconclusive, but there’s a strong chance that credit for this picture goes out to BBC. Or Mother Nature. Or a space agency of one sort or another. Or an artist, you know, like the kind who render images like these for fun. Either way.

I’ve been sitting on a lot of ideas pertaining to the story I’ve been working on called Elyen for a long time now, but in all this time, I’ve hardly shared any of the details publicly. This is my first major disclosure of some of the bits and pieces I’ve got going on so far, starting first with the setting.

Much of Elyen toys with the idea of parallel universes/multiverses. In fact, Elyen is the name of a particular(ly large) multiverse, within which the characters will end up doing a great deal of sight-seeing. At the heart of Elyen is the planet Drendast, serving as a the primary hub between universes.

Drendast is a mega water-planet forged in the ether eons ago. It is absolutely massive. It originally sported no less than 12 super-continent sized landmasses called Subworlds spread evenly across its surface and separated by unfathomable distances of sheer ocean. It is so huge that rather than orbiting around a star, it had three of its very own sun-sized stars orbiting around it, ensuring a perpetual state of day light . 

Had, was the operative word. Around ten thousand years ago or so (according to the few surviving historical records), one of the suns orbiting around Drendast came crashing down, causing massive devastation in its wake. But rather than destroy the planet outright, Drendast happened to be SO huge that it absorbed the worst of the impact without crumbling apart or evaporating away. Many myths abound to this day attempting to explain the cause of the judgement that reigned down from the heavens that fateful day.

Originally, the three suns were Tropreus, Neora and Selah. Now, only Selah and Neora remain.

Originally, Drendast had 12 thriving Subworlds. Now, a full third of them have either been rendered uninhabitable, or were vaporized completely.

Much of the action in the early stages of the story will take place on one of the remaining Subworlds called Sarenalis (Ser`n`AY`liss). Before the Fall of Tropreus, there was never (or very, very seldom?) any night fall. Like on most Subworlds, many of the creatures which evolved there had the benefit of being photovorus (light-eating).

There was certainly enough sunlight to power all of creation indefinitely when all three stars circled the world. However, since the Fall, all life became a struggle. Sarenalis was one of the Subworlds least affected by the Fall since it was located on the complete opposite side of the planet from where the impact took place. Still, great suffering occurred there as much as anywhere else where the night touched.

Once great and peaceful creatures took to predation and killing all in order to survive in the face of scarcity and chaos. Civilization fell into disproportionate states of disarray. Many advances in medicine and technology were lost. Most importantly, the Subworlds, which were once connected to one another by a series of ethereal channels (often mistaken for wormholes by outsiders) called Conduits, were now completely isolated. The oceans between Subworlds were simply too vast to ever cross using most surviving conventional methods of transportation of the day.

Geographic separation began to take its course. At the height of Drendain evolution in the day was a humanoid race known as the Sævanii. Ever since the Fall, the separation between Subworlds forced the original Sævian line to branch out and become distinctly new entities.

Now, nearly ten thousand years following the calamity that Tropreus brought down, the Conduits have slowly begun to repair, re-establishing the links between the remaining Subworlds, but more than that, re-establishing the links between Drendast and the now-wild external multiverse at large. Mighty airships have also begun to make an appearance, slowly replacing reliance on the Conduits as the only way to get around the planet.

Many creatures have begun to adapt to the new nightfall conditions, even making sense of the star-and-constallation-filled night skies for the first time in all recorded Drendain history. New ecological niches have begun to mature. Balance and vitality were slowly being restored to the planet.

However, a new element began to materialize in the natural world still very much under-repair: Ambition. Can the devastated people of Drendast survive this strange new drive emerging from among them to carve out a competitive way of life for themselves so soon after their world was nearly destroyed?

Nothing To Do With Thermal Lensing

I have an idea, but it’s hard to explain. It’s about heat and life and stuff.

And, after a few days of being stagnant in the keeping-up-with-blogging department, I feel as though that is precisely what I should ramble about today: my difficulty explaining things.

The idea that I had been struggling with trying to share has lead to a deeper vice of mine, and that is that I struggle with describing things that are of a somewhat unfamiliar nature, period. If it were up to me to describe what snow looked and felt like to members of an uncontacted tribe in the Amazon in order to not be cooked alive (for whatever reason), I’d be screwed. Doesn’t matter how well acquainted am with the concept, it’s others whom I must enlighten.

So, when I want to write a book that’s intended to be chock full of interesting, weird, abstract concepts, and each of those concepts reinforce other strange ones, I am forced to go at it from a developmental approach: Start with the basics, establish a foundation, then build up.

The reason I find this difficult is because I want the reader to be plunged right in. I want to throw a reasonably diverse mixture of both familiar and unfamiliar ideas at them from the outset, so that way, there’d be things they can latch on to, and there’d be things they’re left wondering about.

From there, I fully intend on developing those unfamiliar threads in such a way that they gradually evolve in the reader’s mind, like a jigsaw puzzle slowly coming together, until they eventually become something they find intimately familiar. And/or, in the weaving of other concepts and threads, I will put a foundation together in such a way that all of the unfamiliar bits (which, to be fair, I would only mete out a reasonably little at a time) become instantly clear all at once, as though the reader were given the cipher for a crucial code they’ve been unable to solve for a long time.

So, my idea involving heat and life and stuff could be an unknown concept that instantly pops when the right information comes along, or one that slowly evolves over time, or, more likely, one that’s best left alone until the right fundamental principles that the universe of the story happens to abide by are first established. But therein lies another difficulty: it seems to me almost that all of the story’s universe’s fundamental principles are, themselves, unfamiliar and abstract.

So.

What does my story, Elyen, have in common with anything a human from Earth alive shortly after the turn of the 21st century might find familiar?

– The main characters are usually humanoid, so there’s often strong physical resemblance
– There are, more often than not, weather events that are similar to what we might expect here on earth
– Though the grander setting is nothing at all like Earth, from the perspective of a given humanoid character on the ground, the existence of mountains, bodies of water, forests, plains, desserts, etc., are all Earth-like enough for most readers to connect with
– Fantastic technologies exist which should be explainable in a way that fans of Sci-fi would have little difficulty appreciating
– Various forms of magic exist that fans of Fantasy will have little trouble understanding

I’m sure there’s more, but that’s just a cursory list for now. Here’s a list of some of the concepts I’m toying with which, I believe, are less common and therefore much trickier (but not impossible) to explain:

– “The Singularity” is the name of a type of major event that happens at various points throughout the history of the people of the story (yes, as in, there’s been more than one such event in Drendain history)
– Drendast is the name of the planet most of the events of the story takes place on. Drendast is a mega Aether-world, so large that it has multiple stars the size of Earth’s sun revolving around it, and not the other way around
– Most of the characters and beings on Drendast are photovores, naturally evolved [or, in some cases, genetically engineered] to subsist solely on the nearly perpetual light from the planet’s suns
– Physics on an Aether-world like Drendast are conveniently exotic. ‘Anomalies’, such as tri-pole magnetism, are taken for granted here
– The overarching philosophy behind the story incorporates, among other things, an offshoot of Taoism, which, if I understand anything at all about, only proves to me that I understand nothing at all
– Drendast happens to serve as a kind of ‘hub’ within it’s local multiverse, bridging connections via Conduits (think wormholes and you’ve basically got it) between universes both near and far.

And there’s loads and loads more concepts besides that.

The point is that I don’t always know where to start when it comes time to describe something. When I want to talk about a race of beings based on heat (rather than, say, carbon), I soon find myself struggling to explain their environment and behaviour, both of which involve (from the what I assume is a typical human perspective) altered states of reality, vaguely spiritual themes, Immersion (another very key concept I’m aiming to expound upon in the near future), and so on and so forth. Not easy.

Suddenly, explaining just one thing (what this race of heat-based beings are all about) is no longer just one thing, but many things, each of which are equally tricky.

I’m long winded. I’m still new to this whole blogging thing, and I don’t think I’ve quite figured out the most appropriate and tasteful format for presenting ideas, especially in terms of length, so, my biggest concern is not going on and on forever. To this end, I think I’m gonna start explaining concepts in parts. Starting after this blog, if I want to share a complex idea, expect to see it presented in chunks.

Or maybe I can do up a sort of wiki reference page, since I’m almost certain to reference earlier blog entries when presenting new ones related to Elyen. Something for me to look into. Anyways, that’d be all for now.