Drendast, Part 2: The Unknown

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What Earthporn ain’t good for, I’ll never know. Thanks to redditor Snahans for sharing this image here.

I can imagine a lot of similarities between Earth and Drendast. Forests, deserts, mountains, oceans, islands, and various other non-polar terrains. But when it comes to imagining (to say nothing of describing) what sets Drendast apart from Earth, I come up with as many misses as I do hits.

As mentioned in Drendast, Part 1: The Big PictureDrendast is a mega planet, nearly 100 times the diameter of the sun. It is so massive that it has three (3) suns orbiting around it, not the other way around. Prior to the fall of one of those suns, called Tropreus, into the planet, there was perpetual daylight. Life evolved in a manner which capitalized on that bountiful, endless supply of energy, easily able to meet all basic needs in peace. This meant no predation, no struggle to survive. Life was a free gift.

Additionally, the surface of the planet is more than 90% ocean, save for what looks like 12 little islands spread out evenly around its surface. Those islands, called Subworlds, are actually massive, Pangaea-sized super continents, connected to one another via a naturally occurring intra-planetary network of Conduits.

I could go on about other known features about Drendast, similar or different from what we might expect to find on Earth, but the point of this entry is to emphasize the fact that there’s still tonnes of details which are unknown or not clearly understood about the planetary super system. For example:

How is it that the gravity isn’t too crushing for complexity and, eventually, self-replicating proto-life forms to emerge? Does the presence of ether mitigate some of gravity’s more intense effects at that magnitude?

How are days marked with three suns in the sky, if at all?

Wouldn’t there be solar tides? How would they effect the planet’s surface?

In what ways is the climate on Drendast unlike that found on Earth?

Does Drendast have a determinable spin/rotation?

Does the Drendain stellar system orbit around anything else out in deeper space? Like how our solar system orbits around the super massive black hole in our galaxy’s center?

Are there other, more distant stars and celestial bodies? If so, are Drendains aware of this fact prior to the fall of Tropreus, given that it should be impossible to see stars in the night sky if there’s never any night?

Is there tectonic activity on Drendast prior to the Fall? If so, how does it manifest itself? Would it at least partly be caused by the orbits of the suns?

What is the present day role of the formative primordial ether at the planet and suns’ cores, if any? I mean, right now, it’s the ambiguous, cosmic, vaguely-spiritual, ultra caveat any sci-fi writer might like to have on hand to magically conjure up an otherwise impossible explanation for how and why things are the way they are, and I’m happy to use it to explain the cosmic origins of Drendast, but beyond that..?

If Drendast has no spin of it’s own, does it have a magnetic field? If so, how? Is it anything at all like that found on Earth? If not, again, how so? — I’m thinking the suns each contribute equally to what might be described as a dynamic, ‘Triune’ (or ‘three-in-one’) magnetic field around and resonating with Drendast.

Are there monsters on Drendast, despite ideal evolutionary conditions?

Drendast and the three suns may be deified by the Drendain peoples, but will they actually play a role as personified entities throughout the course of Drendain history, literally and directly intervening here and there, or no?

These and many more questions plague me somewhat, leaving what might otherwise be a fully immersive setting bereft with holes. Sure, there is supposed to be a given amount of perpetual uncertainty in the world of Drendast owing to the fact that it’s just so bloody huge that no amount of exploratory effort could ever observe everything there is to see under the suns even after thousands of lifetimes, but there are other mysteries, such as the ones listed above, which are only mysteries because I, as a writer, come up short for answers which I feel I rightfully should understand better.

So, I might as well just put it out there for any interested thinkers and dreamers to muse over. If you can imagine a sensible enough sounding state of things on Drendast which sufficiently answers one or more of these questions for me, and I go as far as to officially adopt it as cannon for what is known and true of Drendast, I will be more than glad to credit it back to you!

Any takers?

Nothing To Do With Thermal Lensing

I have an idea, but it’s hard to explain. It’s about heat and life and stuff.

And, after a few days of being stagnant in the keeping-up-with-blogging department, I feel as though that is precisely what I should ramble about today: my difficulty explaining things.

The idea that I had been struggling with trying to share has lead to a deeper vice of mine, and that is that I struggle with describing things that are of a somewhat unfamiliar nature, period. If it were up to me to describe what snow looked and felt like to members of an uncontacted tribe in the Amazon in order to not be cooked alive (for whatever reason), I’d be screwed. Doesn’t matter how well acquainted am with the concept, it’s others whom I must enlighten.

So, when I want to write a book that’s intended to be chock full of interesting, weird, abstract concepts, and each of those concepts reinforce other strange ones, I am forced to go at it from a developmental approach: Start with the basics, establish a foundation, then build up.

The reason I find this difficult is because I want the reader to be plunged right in. I want to throw a reasonably diverse mixture of both familiar and unfamiliar ideas at them from the outset, so that way, there’d be things they can latch on to, and there’d be things they’re left wondering about.

From there, I fully intend on developing those unfamiliar threads in such a way that they gradually evolve in the reader’s mind, like a jigsaw puzzle slowly coming together, until they eventually become something they find intimately familiar. And/or, in the weaving of other concepts and threads, I will put a foundation together in such a way that all of the unfamiliar bits (which, to be fair, I would only mete out a reasonably little at a time) become instantly clear all at once, as though the reader were given the cipher for a crucial code they’ve been unable to solve for a long time.

So, my idea involving heat and life and stuff could be an unknown concept that instantly pops when the right information comes along, or one that slowly evolves over time, or, more likely, one that’s best left alone until the right fundamental principles that the universe of the story happens to abide by are first established. But therein lies another difficulty: it seems to me almost that all of the story’s universe’s fundamental principles are, themselves, unfamiliar and abstract.

So.

What does my story, Elyen, have in common with anything a human from Earth alive shortly after the turn of the 21st century might find familiar?

– The main characters are usually humanoid, so there’s often strong physical resemblance
– There are, more often than not, weather events that are similar to what we might expect here on earth
– Though the grander setting is nothing at all like Earth, from the perspective of a given humanoid character on the ground, the existence of mountains, bodies of water, forests, plains, desserts, etc., are all Earth-like enough for most readers to connect with
– Fantastic technologies exist which should be explainable in a way that fans of Sci-fi would have little difficulty appreciating
– Various forms of magic exist that fans of Fantasy will have little trouble understanding

I’m sure there’s more, but that’s just a cursory list for now. Here’s a list of some of the concepts I’m toying with which, I believe, are less common and therefore much trickier (but not impossible) to explain:

– “The Singularity” is the name of a type of major event that happens at various points throughout the history of the people of the story (yes, as in, there’s been more than one such event in Drendain history)
– Drendast is the name of the planet most of the events of the story takes place on. Drendast is a mega Aether-world, so large that it has multiple stars the size of Earth’s sun revolving around it, and not the other way around
– Most of the characters and beings on Drendast are photovores, naturally evolved [or, in some cases, genetically engineered] to subsist solely on the nearly perpetual light from the planet’s suns
– Physics on an Aether-world like Drendast are conveniently exotic. ‘Anomalies’, such as tri-pole magnetism, are taken for granted here
– The overarching philosophy behind the story incorporates, among other things, an offshoot of Taoism, which, if I understand anything at all about, only proves to me that I understand nothing at all
– Drendast happens to serve as a kind of ‘hub’ within it’s local multiverse, bridging connections via Conduits (think wormholes and you’ve basically got it) between universes both near and far.

And there’s loads and loads more concepts besides that.

The point is that I don’t always know where to start when it comes time to describe something. When I want to talk about a race of beings based on heat (rather than, say, carbon), I soon find myself struggling to explain their environment and behaviour, both of which involve (from the what I assume is a typical human perspective) altered states of reality, vaguely spiritual themes, Immersion (another very key concept I’m aiming to expound upon in the near future), and so on and so forth. Not easy.

Suddenly, explaining just one thing (what this race of heat-based beings are all about) is no longer just one thing, but many things, each of which are equally tricky.

I’m long winded. I’m still new to this whole blogging thing, and I don’t think I’ve quite figured out the most appropriate and tasteful format for presenting ideas, especially in terms of length, so, my biggest concern is not going on and on forever. To this end, I think I’m gonna start explaining concepts in parts. Starting after this blog, if I want to share a complex idea, expect to see it presented in chunks.

Or maybe I can do up a sort of wiki reference page, since I’m almost certain to reference earlier blog entries when presenting new ones related to Elyen. Something for me to look into. Anyways, that’d be all for now.