Split Focus

So I had idea of what it might be like to have multiple personalities earlier. My guess is that most people will stop reading now. If not, just keep in mind that I’m not meaning to offend anyone for whom this might be a sensitive issue.

Earlier this afternoon, I was playing a song on guitar, and I noticed something: I moved around, mentally. It was as though I wasn’t alone. I mean, I never felt what I would describe as another presence in the room, per se, at least not physically, but for a little while there, it did seem as though I adopted the perspective of someone else, someone who wasn’t ‘me’ (at least not in a way that I could recognize), but yet someone whom I was definitely immersed with.

This ‘not me’… ‘person’… I didn’t sense them exterior to myself. As I was playing guitar and doing the best I could not to sound like crap singing along, I started paying extra close attention to what I was doing. Some time had passed. I was barely conscious of the fact that I had been talking through my thought process out loud to myself. From the voice/perspective of what I can only describe as a bonafide music teacher.

Memorize that picking pattern. Start over. Do it till you get it right. Slow it down if you need to. Now keep doing it right. Again. Again. Again. Good.

You’re slouching. Support your voice, from the diaphragm.

Feel the dynamics, don’t just play them.

Quit it. You think you’ll have time to stop and burp if this were live in front of an audience? Either disguise it or wait.

Listen. You hearing that? That’s what this part of the song is supposed to sound like! Keep it up.

So, a mix bag of tips and pointers, complements and constructive criticism, all of which I learned from my teachers from high school and college. Seems like I’m just regurgitating information, right? I’m not so sure. It felt an awful lot like I was both myself saying the things that I know that I already knew AND I was someone else, someone who was hearing all of it as though for the first time in either a very long time, or perhaps even just for the first time, ever.

Logically, I know I wasn’t ‘hearing’ anything, let alone anything new, but it sure as hell felt like I was.

Maybe I just have an over active imagination, which would usually be a good thing, being an aspiring writer as well and all, but in this case, when I ‘realized’ this seeming split was taking place, there was difficulty ‘disengaging’ from it. When I felt like I was wholly back into my own head space, it was almost like breaking a spell, snapping out of it.

I’m not claiming to have multiple personalities, or to know the first thing about what it’d be like through the eyes of someone who does. What little I know about the topic comes mostly from tv, so… I know essentially nothing, in other words. This little ‘episode’ could have been any number of things (petit mal epilepsy?), but it did get me thinking: What if it were possible to adopt/permit the presence of additional personalities by choice? Would we? Should we?

My default attitude would largely have been “hell no!” Too much at risk. What if an unwanted second-party internal personality became dominant and unrelenting? Could we ever trust a source guaranteeing that that could never happen? Who’d be willing to be a guinea pig? Maybe a neurological ‘sandbox’ environment would allow a safe, mental buffer space with which to experiment, but is anything really ever completely safe?

Regardless, after this experience, I realized that I might actually be down to try it. What I feel I could now expect, should the technology ever be developed and proven ‘safe’ (less dangerous than getting into a car and crossing town?), is that an additional internal personality would manifest itself in the form of coach, teacher, trainer, etc. In other words, for someone who wants to learn a new hands-on skill and/or improve on one, it would just be a simple matter of turning on a pre-selected ‘voice’ in your head (probably downloaded from a reviewed and rated repository), only you feel what they feel, you understand exactly what they’re trying to convey.

Essentially, if you want a demonstration, you simply tap into the appropriate bank of compiled experience (could have a name, a personality modelled after someone in particular, whatever) understand a set of directly-relayed instructions (should feel natural if you adopt enough of the alter), and then, simply, do.

Also, the free version should be the only version. Open source that shit.

Levels of Separation

Under the right state of mind, or way of looking and thinking about things, sometimes I find it difficult to enjoy certain games. A number of diverting past-times are particularly well designed, capable of creating an immersive experience that, even if just for a brief moment, leave the one experiencing them unable to differentiate between their obvious fictional basis and their potential real world basis.

Case in point (and this is going back a little while now), but when Halo 4 was first released, I did a marathon run through. It took me awhile ’cause I like deliberating, taking my time, checking over everything, and basically just wasting time. No big deal, usually, except that this was one of the first video game titles that I played from beginning to end while high.

For the record, I enjoy a little weed from time to time. Mind you, I’m a ridiculously easy bake, and I can easily make $10 worth last me an entire month. I know tonnes of people who can’t even make that much last them half a day. So.

I don’t need much, and since I use so little, I develop almost no tolerance over time whatsoever. This helps keep it affordable. Usually, when I’m out, I’m out and it’s no big deal. Life goes on. I manage. However, I enjoy having some on hand for specific uses. I find that it really does help lubricate the cognitive machinery, and allows me to think of things with greater depth, or from unusual angles, or whatever. I’m not really sure what exactly it does do, but the TL;DR version is that it really helps me out in the creativity department.

We’ve all heard that before one time or another.

As much as I know from first hand experience the truth of that, there are instances of pot use which have other, unintended effects, such as while gaming. It helps me achieve a heightened degree of focus. Textures seem more vivid. Progression seems slower, allowing me time to take more details in as I go along. Events that happen in game seem more believable. Encounters with enemies seem much less like targets presenting themselves on a screen (to which I respond by pushing buttons in order to dispatch) and more like legitimate contact with some sort of supposedly hostile alien life form.

And of course they’re hostile! Don’t you seeing them firing at you? A voice of reason in my head might insist, if there were voices in my head. Testing that hypothesis is silly. I’ve played countless FPS titles before, not the least of which were prior titles in the same bloody Halo series. I know when the game is presenting me enemies and when it is presenting me with friendlies (or, more rarely neutrals).

As a gamer, my instincts are automatic. There is absolutely no moral imperative to question what it is that I do in the name of fun. If ever I found myself in doubt, all I would have to do is fail to return fire in response to being fired upon. The character that I play, the iconic Master Chief, drops in defeat. Dead. I restart from a previous check point, losing progress made.

Sounds awful! How dare those moving polygonal meshes execute scripts which generate coded beams of colour which just so happen to inconvenience my ability to get from various, vaguely similar A-to-B points in a rapid fashion! THEY MUST ALL BE DESTROYED!!!

And, because I’m just a gamer playing a completely fictional character in a completely fictional, computer-generated universe, pitted again completely non-sentient, computer-controlled AI, why on Earth shouldn’t I just enjoy the strongly implied acts of violence I’m evidently encouraged to carry out?

You see how describing it with alternative language sheds a different light on what a gaming experience can sometimes feel like? At almost no time do I ever question my actions playing First Person Shooters while not baked (I’d say ‘sober’, but it seems that alcohol only emphasizes the ‘okay-ness’ of simulated violence, so…). However, while baked, I find myself questioning everything.

The fact of the matter is that I have almost no understanding of what I’m really doing. I believe there are companies which hire artists (something I want to be!), programmers, designers, creative directors, and tonnes and tonnes more besides who spend ridiculous hours and funding to put a game together for the eventual enjoyment of gamers.

I don’t write code. I wouldn’t be able to interpret a block of C++ to save my life. And with the rate that technology is advancing (careening steadily closer and closer to Turing-approved AI), how do I know that I’m not actually playing a role in the deliberate destruction of a variety of under-credited artificial life forms, hmm? It wouldn’t be a stretch to attribute the tag ‘alien’ to such life forms, would it?

That’ll be a blog for another day.

For now, the point is to provide a basic commentary on what makes a game a game. If a game turned out to be a real and truly violent activity on some poorly-understood (likely informational) level, then I, among countless other well meaning gamers, would be guilty of cold-coded murder on multiple counts. If, however, a game is just a game, well then… Have fun! As for me, the lesson I think I’ve learned is to really limit how often I play games baked in order to still be able to enjoy them as they were intended to be. Otherwise, the layers of separation feel like they become stripped away, the experience becomes uncomfortably raw, and the immersion at times feels all too real.

Vested Interest

Systems can be fragile, only working under ideal conditions. Other times, they can be robust, designed to work even under inhospitable conditions. A particularly robust system can have the quality of being biased towards self-preservation. Not a bad thing in and of itself.

Problems arise when a system that includes the input of intelligent designers (as might be the case with computer systems and technical engineers) has a morally-irresponsible bottom line.

Many systems, however, are completely incapable of being personal. And good thing, too! Can you imagine if a hurricane was fully aware of the impact it was having on human life and local ecosystems? If they were aware and could do something about it yet elect not to, then they’re more than just destructive forces, they would be evil entities. If they’re aware of their impacts but can’t change anything, assuming they would if they could, then they come away from the experience carrying extreme guilt. Considering how unpreventable they are, extending said extreme weather system’s sensitivity to such a degree would only torture the poor cyclone with guilt and self-loathing (if it were biased to favour the well-being of living beings. There’s nothing saying that that must be the case). All for what? It’s not like it can do anything but follow the course of events as they unfold. A system like that isn’t designed to make it’s own decisions and direct it’s own actions (as far as I am aware. Correct me if I’m wrong). It would appear that such systems follow the teachings of Chaos to the exclusion of all others.

For other systems, it’s too bad they could not be more sensitive to their impacts. Perhaps there’s plenty of potential for intelligent decision-making, but such capability is poorly exercised. A lot of things that we take for granted come from this second kind of system.

Some systems are so complex, however, that intelligent, decision-making stages are too far removed from other stages, ones where, say, consequences are experienced, and where feedback is imprecise at the best of times.

So, too many times, intelligent decision-makers are not even aware that systems they’ve put in place may be causing more harm than good. The focus is in the wrong place (profit, 9 times out of 10). In the pursuit of misguided goals, we make barbaric choices. We’re quick to dismiss ethical concerns we’re confronted with, justifying our actions, minimizing our faults, shifting the focus on ‘greater evils’, twisting the facts, and basically doing anything and everything we can to cocoon ourselves from the negative realities of events we’re directly or indirectly responsible for setting into motion.

If there’s money to be had, we’ll engage and indulge in all manner or inexcusable behaviour, with no more regard for human, animal, plant, or any other natural creation’s inherent dignity than we can get away with neglecting (and even abusing) in the court of law.

And even then, with enough money on our side, it’s perhaps easier to pay the wrong people in the right places off than actually grow a sense of real responsibility and start making some genuinely good decisions. It’s more profitable to keep existing systems in place, and improve them only towards widening said profit margins than to do just about anything and everything else within our power to influence and control.

When we have these kinds of deeply vested interests, we will go so far as to destroy the pioneering spirits of entrepreneuring individuals, people with dreams of changing the status quo for the better, and keen vision for how to do so. [edit: while there’s an incredible number of awesome humans with commendable values, unless or until the kind of humans I have talking about (the kind who exploit anything and everything out of greed) are dealt with, I don’t see good odds of being allowed outside this universe (and go any other place, like Drendast where universes intersect)]

It doesn’t matter who we are. We all need to take a good hard look inside every once in a while and, with as little bias in our own favour as we humanly can (never a perfect check and balance, but it’s better than nothing), admit to ourselves what patterns of behaviour we have in our lives which contribute towards the perpetuating of systems that, in all seriousness, insult the very core of our beings, ultimately bringing harm to the well being and dignity of ourselves and others here on the only planet we’ve presently got.

Oh, and it never hurts to gain the perspective of others, especially others who can be trusted to be honest. How do we know who those others might be? We can never be sure (another imperfect check and balance), but if the feedback we get from others is ever uncomfortable, odds are it isn’t being candy coated, and that, at least, is never a bad sign.