Levels of Separation

Under the right state of mind, or way of looking and thinking about things, sometimes I find it difficult to enjoy certain games. A number of diverting past-times are particularly well designed, capable of creating an immersive experience that, even if just for a brief moment, leave the one experiencing them unable to differentiate between their obvious fictional basis and their potential real world basis.

Case in point (and this is going back a little while now), but when Halo 4 was first released, I did a marathon run through. It took me awhile ’cause I like deliberating, taking my time, checking over everything, and basically just wasting time. No big deal, usually, except that this was one of the first video game titles that I played from beginning to end while high.

For the record, I enjoy a little weed from time to time. Mind you, I’m a ridiculously easy bake, and I can easily make $10 worth last me an entire month. I know tonnes of people who can’t even make that much last them half a day. So.

I don’t need much, and since I use so little, I develop almost no tolerance over time whatsoever. This helps keep it affordable. Usually, when I’m out, I’m out and it’s no big deal. Life goes on. I manage. However, I enjoy having some on hand for specific uses. I find that it really does help lubricate the cognitive machinery, and allows me to think of things with greater depth, or from unusual angles, or whatever. I’m not really sure what exactly it does do, but the TL;DR version is that it really helps me out in the creativity department.

We’ve all heard that before one time or another.

As much as I know from first hand experience the truth of that, there are instances of pot use which have other, unintended effects, such as while gaming. It helps me achieve a heightened degree of focus. Textures seem more vivid. Progression seems slower, allowing me time to take more details in as I go along. Events that happen in game seem more believable. Encounters with enemies seem much less like targets presenting themselves on a screen (to which I respond by pushing buttons in order to dispatch) and more like legitimate contact with some sort of supposedly hostile alien life form.

And of course they’re hostile! Don’t you seeing them firing at you? A voice of reason in my head might insist, if there were voices in my head. Testing that hypothesis is silly. I’ve played countless FPS titles before, not the least of which were prior titles in the same bloody Halo series. I know when the game is presenting me enemies and when it is presenting me with friendlies (or, more rarely neutrals).

As a gamer, my instincts are automatic. There is absolutely no moral imperative to question what it is that I do in the name of fun. If ever I found myself in doubt, all I would have to do is fail to return fire in response to being fired upon. The character that I play, the iconic Master Chief, drops in defeat. Dead. I restart from a previous check point, losing progress made.

Sounds awful! How dare those moving polygonal meshes execute scripts which generate coded beams of colour which just so happen to inconvenience my ability to get from various, vaguely similar A-to-B points in a rapid fashion! THEY MUST ALL BE DESTROYED!!!

And, because I’m just a gamer playing a completely fictional character in a completely fictional, computer-generated universe, pitted again completely non-sentient, computer-controlled AI, why on Earth shouldn’t I just enjoy the strongly implied acts of violence I’m evidently encouraged to carry out?

You see how describing it with alternative language sheds a different light on what a gaming experience can sometimes feel like? At almost no time do I ever question my actions playing First Person Shooters while not baked (I’d say ‘sober’, but it seems that alcohol only emphasizes the ‘okay-ness’ of simulated violence, so…). However, while baked, I find myself questioning everything.

The fact of the matter is that I have almost no understanding of what I’m really doing. I believe there are companies which hire artists (something I want to be!), programmers, designers, creative directors, and tonnes and tonnes more besides who spend ridiculous hours and funding to put a game together for the eventual enjoyment of gamers.

I don’t write code. I wouldn’t be able to interpret a block of C++ to save my life. And with the rate that technology is advancing (careening steadily closer and closer to Turing-approved AI), how do I know that I’m not actually playing a role in the deliberate destruction of a variety of under-credited artificial life forms, hmm? It wouldn’t be a stretch to attribute the tag ‘alien’ to such life forms, would it?

That’ll be a blog for another day.

For now, the point is to provide a basic commentary on what makes a game a game. If a game turned out to be a real and truly violent activity on some poorly-understood (likely informational) level, then I, among countless other well meaning gamers, would be guilty of cold-coded murder on multiple counts. If, however, a game is just a game, well then… Have fun! As for me, the lesson I think I’ve learned is to really limit how often I play games baked in order to still be able to enjoy them as they were intended to be. Otherwise, the layers of separation feel like they become stripped away, the experience becomes uncomfortably raw, and the immersion at times feels all too real.

Infectious Ideas

So, as part of the thematic foundation for The Story I am working on, I keep rolling over the ideas of death, life, reincarnation and other various afterlife-related thoughts. Here’s the thing: Elyen, the story, focuses very heavily on multiple universes. That’s key. Couple that with my fascination for:

1) anything to do with FTL phenomena,

2) the impending technological Singularity/birth of smarter-than-human AI,

3) quantum computing,

4) evolution,

5) chaos/entropy vs order and control, and

6) the relative nature of time/eternal vs temporal phenomena

[Edit: 7) the wonder of biology]

…and we get an incredibly rich mixture of concepts from out of which can emerge any number of plausible philosophies, including those along the death-is-only-the-beginning line of reasoning.

To give a type of example — and just to be clear, as abstract, pseudo-technical and intellectual-sounding as these concepts and my particular take on them (including the following example) may sound, I have absolutely zero factual proof that any of what I have to conjecture is actually valid — think about the following event:

You’re walking down the street, on the sidewalk of course, and you come up to an intersection. It’s a busy and bustling city, so there are traffic lights and such to direct the flow of vehicles and pedestrians safely in turns. You wait for your right to proceed across the street. Once the light changes, you begin to do so. Suddenly, a vehicle approaches heading directly towards you from your left side on, moving dangerously fast and showing no signs of stopping.

In any number of universes, you could be distracted at that moment. You could be listening to your ipod with the headphone volume cranked up. You could have initiated your crossing a few seconds earlier or later (depending on your proclivity towards j-walking or not paying attention right away when the light changes, for example). Others could be crossing with you, walking faster or slower. Road conditions might be slippery. The exact conditions could have been anything. This is just one time that you happen to find yourself crossing one particular street out of potentially hundreds, maybe even thousands of times crossing the very same street.

What happens? Theoretically, everything. But only one possible outcome will ever actually be realized by you, personally. What that is remains utterly unknown until it happens. Obviously, certain possibilities appear to be incredibly more probable than others, but there’s still always a statistical chance of experiencing a fluke. More to the point, let me ask you something: Have you ever had a close call? Ever find yourself in a situation very much like this? Nearly struck by a vehicle who’s driver failed to slow down and come to a stop or swerve out of your path as you were about to cross? Ever actually been struck in a situation like that?

Ever die from a collision like that? Or at all?

What kind of question is that? I’ll tell you. In my view, I actually do seriously question how life and death works sometimes. I do believe death can visit us all, perhaps at any moment if it’s our time, but I do also acknowledge that I could be wrong about that. Yes, I see the graveyards filled with the bodies of those for whom death has inescapably brought about the end of their physical lives. Many countless people who once lived no longer do, but I don’t believe that things are nearly as cut and dry as they may appear to be.

A time or two, I have experienced a close call, as with the above example. In these moments, I feel a rush of fear and excitement, the tell tale fight-or-flight reactions brought about by a surge of adrenaline. Again, I have no proof of this, but I’ve come to suspect that there’s more, much more to that feeling than simple physical responses.

I believe in parallel universes, as stated already. In a vast number of those universes, I died. And in those brief moments, I believe that I’ve felt it. At least, other versions of me (including yours truly) did.

Here’s the thing: all matter can theoretically exist in a wave-particle duality. What we see around us are atoms and molecules that have been “collapsed”. As in, if a brick is a brick when we look at it now, it’s still going to be a brick if we look away, and still going to be a brick when we look back a short time later. There’s exceedingly little possibility that the brick might spontaneously become a puddle of water, or a small animal, or any other truly non-brick thing without some interacting conversion process affecting it first. The substance it’s made of is fixed, and once it is fixed, it won’t spontaneously unfix and refix as something else (presumably).

When it comes to the future, however, the unknown of events which are yet to be, it works kind of like this: In front of you is a picture. It’s really blurry. However, the longer you look at it for, the clearer it gets. If you look at the picture long enough, and if the clear picture is of something you recognize, then, in all likelihood, you will eventually identify it before long. However, while the picture is blurry and still of something as-of-yet unknown, it might as well be a blurry picture of anything.

So what if it really was a picture of anything? What if the blurry picture was a composite of thousands of differing, but perhaps similar, images, all morphed into one? However, as it becomes clearer, the number of pictures from which it is comprised begins to drop down from thousands, to hundreds, to tens, to a few, until eventually, finally, just one.

What if that is how the future works? Full of possibilities counter-weighted with probabilities, and as we near each successive, seemingly instantaneous moment, each new frame or slice of unfolding events, each new “now”, the picture unfolds revealing it’s singular clarity, but not without first having whittled down the possible other outcomes which might have been instead.

What does this have to do with anything? Well, in a multiverse where the unfolding events involve a street, a pedestrian, and a car failing to stop at their red light all brought together, the “pictures of the future” involve all the possibilities mentioned above (distraction, slippery conditions, loud music, etc.) and many, many more besides. However, the way that the entirety of the events actually plays out can only involve one fixed, final, irrevocable outcome for someone experiencing them.

Per universe.

My argument is that similar, nearby universes played out similar events and arrived at slightly — or perhaps greatly — differing outcomes. Perhaps countless numbers of them.

In any number of those outcomes, for those of us who are alive now and reading this and able to relate to the experience of a close call event like in the example above, is it really all that much of a stretch to believe that we’ve died in some of them? To press the point, the “closer the call” was (the more anxiety/fight-or-flight responses we felt, etc.), perhaps what really happened was that we felt the reverberations of our own deaths more acutely than in situations where the events leading to our deaths in other universes were much more remote.

I believe that universes abide by a proximity principle, and this may, perhaps, be one of the only ways we sub lightspeed-existent human beings have of interacting with other such otherwise unreachable places in the truly wide, fascinating and mysterious world that we may find ourselves in.

So, I’m not saying we’re all free to jump in front of cars, but I would hazard a guess that should a car strike us and kill us in one universe, we would instantaneously snap into awareness of ourselves in a universe where we did not die. This idea may rightfully be challenged by the idea of fate and whether or not we all, in fact, have our inescapable, predetermined time to die. At this time, I have no thoughts to weigh in on that matter, but I’m sure I’ll dream up something that seems sensible for the sake of The Story soon enough (I swear, I don’t purposely try to create alliteration in my phrases, but it does seem to happen a lot).

Also, it is an inescapable fact that universes in which we die, assuming they’re not also universes where it is routinely common to come back from being legally dead, are also universes in which we would leave behind loved ones. That’s never fun, for anyone involved. So, just to stress the point, don’t jump in front of cars. All I’m saying is, if it’s not your time (if there even is such a thing as “your time”), you won’t even realize how often you die on a regular basis in nearby universes anyways, so even if this idea infects you and blows your mind open a little, don’t fuss about it. Seriously. Why? ‘Cause you live in a universe where you’re too busy living, and that is honestly awesome. So go on, live and be, let whatever happens will happen. Just be sure look both ways when crossing the street.

[Edit: There’s much about these notions that have bothered me to think about in the years since initially musing about them. One example is the case of serious injuries. At what point can/does/should transference to a different, safer, but highly similar universe happen? I have no answers, only hopeful ideals]